At first I was impressed then I decided that this person was the worst kind of person
“That’s a pretty nifty style you’ve got there! I can tell you’ve been practicing it quite a bit, considering the imprints in the paper, but that just goes to show that-wait…oh, you son of a bitch.”
I think about Power Wash Simulator a lot more than I should. The gameplay wasn't great (it was passable for a 'something to do with your hands' kind of game, but it's no Hardspace: Shipbreaker on Open Shift or anything) but it lives rent free in my head for having such a batshit story presentation. I cannot stop thinking about how they actually made that.
It shows something that I think most horror games lack, a division between the character’s mission and the story plot. Power Wash did a great job of feeling like the character is falling down a rabbit hole as a side effect of just doing their job.
It’s held together by loose threads that tighten up as the story goes on, slowly converging into being one thing.
The plot is not suspenseful, it’s just there and it waits for you.
It's also extremely funny how they manage to tie the plot not just into power washing, but into the limited functions that you expect from a power wash simulator. Like through the whole thing the ONLY things you can do are what you would expect from a power wash simulator -- accept jobs, clean stuff, and receive messages from clients. You don't have other functions that a guy who also has a power wash business would be able to do, you can only do Power Wash Simulator stuff. They commit to the bit. They do not cheat and give you extra abilities. You experience the entire story as a power wash simulation and a power wash simulation ONLY and that is just so incredibly funny to me.
It has plot???
It has the most unhinged plot that you could possibly put in a power wash simulator. There's time travel and aquatic precursors to humanity and an averted apocalypse involved and all you do is power wash.
been drawing some werewolf stuff over twitter, here, have them all together as one big sequence. the bit where she's complaining about it keeping her awake is about 2 weeks later.
for the record: the talk of coyotes is because there are no wolves here on my island. they are extinct and we imported coyotes to take their place (it did not work well)











